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	Comments on: Copyright Suit Over Second Life Terraforming Survives Summary Judgment, Then Settles &#8212; FireSabre v. Linden	</title>
	<atom:link href="https://blog.ericgoldman.org/archives/2014/01/copyright-suit-over-second-life-terraforming-survives-summary-judgment-then-settles-firesabre-v-linden.htm/feed" rel="self" type="application/rss+xml" />
	<link>https://blog.ericgoldman.org/archives/2014/01/copyright-suit-over-second-life-terraforming-survives-summary-judgment-then-settles-firesabre-v-linden.htm</link>
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		<title>
		By: Perrie Juran		</title>
		<link>https://blog.ericgoldman.org/archives/2014/01/copyright-suit-over-second-life-terraforming-survives-summary-judgment-then-settles-firesabre-v-linden.htm#comment-716</link>

		<dc:creator><![CDATA[Perrie Juran]]></dc:creator>
		<pubDate>Fri, 30 May 2014 04:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ericgoldman.org/?p=11116#comment-716</guid>

					<description><![CDATA[I know this is an old article but why do you list Linden Research as a defendant in your title and the Case Citation link?  There is no reference to them as a defendant in this case.]]></description>
			<content:encoded><![CDATA[<p>I know this is an old article but why do you list Linden Research as a defendant in your title and the Case Citation link?  There is no reference to them as a defendant in this case.</p>
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		<title>
		By: SrulDog		</title>
		<link>https://blog.ericgoldman.org/archives/2014/01/copyright-suit-over-second-life-terraforming-survives-summary-judgment-then-settles-firesabre-v-linden.htm#comment-715</link>

		<dc:creator><![CDATA[SrulDog]]></dc:creator>
		<pubDate>Fri, 31 Jan 2014 01:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ericgoldman.org/?p=11116#comment-715</guid>

					<description><![CDATA[I&#039;m curious to see the contract terms that were exchanged between the parties but never executed (referenced in the decision) and whether it has a work for hire clause.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m curious to see the contract terms that were exchanged between the parties but never executed (referenced in the decision) and whether it has a work for hire clause.</p>
]]></content:encoded>
		
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		<title>
		By: Theperkyone		</title>
		<link>https://blog.ericgoldman.org/archives/2014/01/copyright-suit-over-second-life-terraforming-survives-summary-judgment-then-settles-firesabre-v-linden.htm#comment-714</link>

		<dc:creator><![CDATA[Theperkyone]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 07:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ericgoldman.org/?p=11116#comment-714</guid>

					<description><![CDATA[Actually,the behavior in this case is typical, what is unusual is that someone actually sued over it. The whole issue of third party content is a hot bed of discontent in the video gaming world at the present. Content hosters (like Second Life) have been changing their TOS trying to get a better handle on it but they are caught between a rock and a hard place. 

The underlying situation is that content in the video game world is moving away from a producer-centered model to a community-centered model (like Steam Workshop). This is sometimes called &quot;player created content&quot;. The difficulty is that unlike a producer centered model where there are teams of lawyers vetting everything, most work in player-centered content creation is done informally. As a thought experiment, imagine a world where Industrial Revolution was reversed and everyone went back to &quot;piece work&quot; again. As a consequence the chain of ownership is unclear, someone gets their feeling hurt or they feel that their goodwill has been abused ,and then war erupts. 

In other words, expect to see more of these types of cases as the years progress because this is the way the video game industry is heading.]]></description>
			<content:encoded><![CDATA[<p>Actually,the behavior in this case is typical, what is unusual is that someone actually sued over it. The whole issue of third party content is a hot bed of discontent in the video gaming world at the present. Content hosters (like Second Life) have been changing their TOS trying to get a better handle on it but they are caught between a rock and a hard place. </p>
<p>The underlying situation is that content in the video game world is moving away from a producer-centered model to a community-centered model (like Steam Workshop). This is sometimes called &#8220;player created content&#8221;. The difficulty is that unlike a producer centered model where there are teams of lawyers vetting everything, most work in player-centered content creation is done informally. As a thought experiment, imagine a world where Industrial Revolution was reversed and everyone went back to &#8220;piece work&#8221; again. As a consequence the chain of ownership is unclear, someone gets their feeling hurt or they feel that their goodwill has been abused ,and then war erupts. </p>
<p>In other words, expect to see more of these types of cases as the years progress because this is the way the video game industry is heading.</p>
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